
Certain room layouts seem cynically designed with traps, meaning no amount of skill will save you from losing half of your life in seconds, or just straight-up dying. The auto-lock combat system is a bust in later levels, when jumping enemies reset your targeting, the screen is awash with projectiles, you can’t find any space for safety, and the act of killing certain enemies just results in two more appearing in their place.

Most of the time, it doesn’t even matter.

#Tomb raider reloaded mobile upgrade#
You have to jump through so many hoops, redeem endless completed challenges, dismantle countless unused pickups, and cruise between half a dozen menus just to upgrade two or three things so you’re 10% better for your next run. Occasionally, you do feel like you make a breakthrough, but this solely relies more on loadout management–which only focuses on health and power–than skill. Replacing those earlier moments of fun and challenge are enemy waves that make each room feel like an endless task, or battles where you need to kill an inordinate number of bullet-sponge enemies. You really need to, as well– Tomb Raider Reloaded deploys an apparently exponential curve of difficulty, which really kicks in during its third and fourth stages. Adverts that offer bonus coins, an opportunity to have a second go on any failed run, and the occasional buff via meetings with your butler Winston.Īfter two or three runs, you find yourself spending more time managing these than you do actually playing the game.Shards that upgrade these relic pieces and.Relic pieces, that combine into trinkets to give you permanent buffs.Jacket pieces, which unlock new outfits with other bonuses.Runes, which help you upgrade costumes.Stickers, which you trade in batches for unlockables on a limited basis.Scrolls, which offer bonuses on each run.
#Tomb raider reloaded mobile manuals#

